1/3/2023 0 Comments Cheetah3d makehuman![]() ![]() The free version has unlimited features with the exception that you can't save projects. Mac users who want to experiment with creating custom animations might try Cheetah. This is basically just a text version of video, with a few tweaks here and there.ġ) Create character in MakeHuman, T-pose, no bonesģ) Put character FBX and textures in to a ZipĨ) import that animation in to Blender, and then export it as FBXġ1) delete animation part of FBX in Hitfilmġ2) Import 3D model animation that was washed in Blenderġ6) drag animation (step 12) on to the animation tab in modelsġ7) if you add lights and shadows to scene, adjust the 3D Model Material/Self Shadow Bias Anyone should feel to make suggestions, edits etc. Knowing that this could work is very helpful.įor the benefit of future generations, here's the cheat sheet to do list I'm working on so that when I come back to this at some future point I'll have some reminders. I'll work on that for awhile before asking further questions. The next step for me is clearly to dive in to learning the materials adjustments. Advice welcomed here - many thanks - the 3D Model Material/Self Shadow Bias worked. However, in reviewing my history at Sketchfab I see I have in the past imported a MakeHuman character with textures intact, so there must be a way. And I've tried washing the FBX from MakeHuman in Blender. #CHEETAH3D MAKEHUMAN ZIP#I've tried zipping the FBX and textures together and then uploading the zip to Mixamo. The obstacle so far is that I can't seem to get the textures to travel with the FBX from MakeHuman to Mixamo. I know a lot more about Hitfilm than I did earlier, so if I can master this work flow I should be able to create something reasonably decent. That is, MakeHuman to Blender to Mixamo to Sketchfab to Hitfilm. My goal is to recreate a procedure I described earlier in this thread. In that test everything is working as I'd expect it to, with the exception that when I turn on a light it kills the natural colors in the model and turns it very metallic looking. I'm happy to report that I have now successfully created a character in MakeHuman, washed in Blender, and imported in to Hitfilm because, let's face it, I am a 3D genius. Ah, thanks Triem, that does save the Blender step. ![]()
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